

- #X3 albion prelude sound problem mod#
- #X3 albion prelude sound problem Patch#
- #X3 albion prelude sound problem upgrade#
RAM: 8GB (4 x 2GB) GSkill ECO F3-12800CL7Dĭisk: 2xWDC1002FAEX 1TB/SATA6 in RAID-1 mirror on Marvell 88SE9128Īudio: Creative SoundBlaster X-Fi (onboard Realtek 889 is disabled in BIOS) I wasn't doing anything unusual at the moment- just random ship management of some STs while hanging around iin Profit Share.Īdditional information about the problem:Ĭ:\Users\chuck\AppData\Local\Temp\ĬPU: i5-760 2.8GHz, Lynnfield, turbo boost takes it up to 4GHz This seemed to have mostly resolved the issue, but I ended up getting a Win7 BSOD after a few hours of play. So, I searched around looking for similar reports, and tried suggestions to use Alchemy to fix/workaround the HAL change. (Speaker test using Creative diags is fine, getting normal WAV/MP3/WMA music spread into surround works fine in WMP, and another game like MassEffect 2 is doing surround-sound fine so far.) The first thing I noticed with X3:TC is obviously mangled sound- I've got a 5-channel setup, but in-game music was only playing in stereo, and voice effects seemed to be pinned mostly to the center channel. I just switched over to a newly built rig running Win7 Pro.
#X3 albion prelude sound problem Patch#
It's a good starting point if you want to just slap a couple of files in and have something good right off the bat, but it may have compatibility problems with other mods.Īlso be advised that the default Argon plot gets disabled because it's not compatible with XRM - although I've seen a thread where someone had made a compatibility patch to fix this (as well as add the X3:TC plots back in).Running X3:TC 2.7.1 (English) via Steam, plus v4.1.01 bonus pack- otherwise un-modded.

It also comes with a bunch of other optional extras like 3D cockpits.
#X3 albion prelude sound problem upgrade#
Ships ported from X2 have had a texture upgrade to bring them up to X3 standards - Including all Kha'ak ships.
#X3 albion prelude sound problem mod#
All Yaki ships now have a unique livery and many Paranid ships have been retextured to give the Yaki more variety. I can totally see that your mod may serve as the base for another X3 title All ships have had their thruster effects, camera positions downloads (7 days) 7 X3: Albion Prelude - Litcubes Universe v Tossed in some X, some Star Wars ( especially sounds ), rounding it up with some EVE ( urgh Tossed in some X, some Star Wars ( especially sounds ), rounding it up with some EVE ( urgh. Many ships have been retextured to add greater variety into the game. There are many new sounds and sound priorities have been reworked to reduce drop outs. All ships, including capital ships, have engine effects, and lens flares have been completely reworked. GRAPHICAL AND SOUND IMPROVEMENTS – Many effects have been updated and enhanced. On top of including a bajillion other fixes, improvements, overhauls, and mods, they do bake in some graphical enhancements: X3: Albion Prelude is a simulation game that takes places in a time between the old and the new X Universe. The dynamic reputation system is good in theory, but it's implementation needs a bit of improvement. I deleted /t folder and /mov folder content as. Thats what i mean by game file cache by steam. Or kill some of steams files, forget names, that will make it recheck every game again. But, it also adds controversial mechanics such as the dynamic reputation system and heavier Xenon presence. You can also just delete random vanilla files and do a verify with steam, itll catch it eventually. FL fixes problems from TC/AP and adds great new features. I'm fairly new to the X3:AP scene, but it seems XRM is one good way to go. Don't use the 1.2 beta, it's buggy since it's a beta.
